Important Scripting Games Login and Operational Information

Registration and team formation will begin SOON. Note that the Scripting Games Web site is now online, but we will be wiping out all teams and logins created before January 2nd. Don’t go jumping the gun, because you will only tick off the judges at this point, and they will remember you.

Logging In

Login is via Twitter, Facebook, LinkedIn, or Google+. We haven’t allowed Windows Live ID because for some reason their system insists on giving us access to your Contacts, and we don’t want that responsibility. If you click the LOGIN button and nothing pops up, your network is blocking access to the domain (they provide the social login service). You’ll need to fix that.

Note that we are not storing a password for you. Your authentication comes from whichever social site you choose. You will need to use the same one every time, or you’ll look like a different person to the Web site. Remember which one you use – we cannot “fix” things for you if you forget. So pay attention. 

Making a Team

Once signed in, click on the Winter game, and then join a team. If you elect to create a new team, it will be assigned a default team name; any team member can change that at any time. Share your team name with prospective teammates, so you can recruit folks to your team!

NOTES: You cannot prevent someone from joining your team, and we will not remove someone from a team unless they are out-and-out not participating any longer. You must have at least two team members or you will not be able to participate. Teams do max out at 6 players.


Unless you’ve recruited teammates in advance (and therefore know who they are), you will not be able to communicate with them until the first event starts allowing entries (Jan 19th). At that point, you’ll be able to enter the collaboration space and start exchanging messages using the in-Game discussion function. You can exchange e-mails or whatever from there, and continue your discussion however you like.

The in-Game discussion mechanism will not send you emails when someone posts. It is your responsibility to check-in. We are not collecting e-mail addresses from anyone, and therefore cannot communicate with you via e-mail. The Games Web site will not contact you via any means, for any reason. 

Coaching and Judging

Remember that we will have expert Coaches wandering from team to team, offering advice. They can only offer advice on what they see – meaning you will need to periodically drop some code into the Web site if you want Coach feedback. Coaches will not be scoring your entry and will have no impact on your final score. Judges, who will be scoring you, will not be offering commentary to individual teams.

Once judging starts, judges will use a detailed scorecard to score your entry. You will have access to that scorecard after judging is complete (although for the first event, it may take a few days to get the scorecard functionality online; be patient). There are only a few pieces of “shared criteria” between events; each event has a scorecard that’s pretty much unique.

Event scenarios will include the scoring criteria, but will not reveal how many points each criterion is worth. Each score item can be worth anywhere from -5 to +5 points; in many cases, you earn + points by doing something, and get docked – points for not doing it. Again – you won’t see point values until the event is over and you look at your score card. But the scenarios make it clear where you should be focusing your efforts!

2 thoughts on “Important Scripting Games Login and Operational Information

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