Scripting Games

What Should The Scripting Games Look Like Next Time?

Don Jones
2 min read
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If you’ve been following along with The Scripting Games over the past couple of iterations, you know that we’ve been trying some different, new things. This Winter Games, we did a team-based series of events that threw some really complex scenarios at you. However, we know some folks would like to see the next Summer Games include a less-complex track that perhaps includes a focus on one-liners.
(Not that one-liners are an essential part of a work environment, but they’re fun and a good competitive thing - this is games, after all.)
So we’re looking for your ideas. Drop a comment, and tell us how you think the next Games should be structured.
**However, before you comment, **understand that judging by official, expert judges gets extremely difficult. Multiple 10 events across 250 entries and you’ve got a _metric butt _tonne of work for our volunteers to do. Quite frankly, it’s unlikely we’ll be able to provide a score-per-entry with that kind of volume. The folks who do judging just can’t take that much time off work. Seriously, even if a judge only had to look at an entry for 2 minutes, that can easily be more than 80 hours of work to look at every entry. It just isn’t do-able.
So, in your comment, include some thoughts on what you’d like to see for the judging/scoring side as well, keeping in mind the desire of judges to also have family lives and jobs. What’s your real goal in participating in the Games? To get community feedback (comments) on what you’ve done? We can arrange that. Is it perhaps educational to have judges pick out “noteworthy” (both good and bad) entries and comment on them, as a learning guide? Or are you solely after having a “known” expert offer commentary on your entry - which isn’t something we can guarantee if there are a large number of entries?
Help us understand what you’re in it for, and give us some ideas for creating a Summer event that’s _fun, _as well as educational.

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